Anissa Mayhew
MCS
A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images, generated by a video game console and displayed on a television or similar audio-video system. This would be considered the traditional way of gaming. My favorite game system was the PlayStation 2, and my favorite game was grand thief auto San Andreas. I had got the game for my birthday, I knew it contained Crime, violence, sex, drugs, and alcohol = not for kids. I would never play it around my mom. It became addicting I never wanted to leave home. Much like the first article my mom felt “There are people out there who say that they have no redeeming social value, that they are damaging to the mind, and that they are incapable of being art.” A handheld game console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. In the early 2000’s there were Gameboys, Gameboy pocket, and Gameboy advance. Gaming has changed so much since then, now we game on the go, from our smart phone to Nintendo New 3ds Xl. It so convenient to just download a game to your phone to occupy you time. The second article give many reasons such as the spectator experience, virtual reality, 360 degrees of freedom, on how the game Industry is changing fast. “The blurred lines between games and social media” Facebook allows you to invite people to play games, and even gives you points or bonuses to share your scores on Facebook. The game want to become interactive in your social online life as well your reality. The new gaming system everyone wants is the PlayStation VR. I personally don’t keep up with the game industry; I know nothing about the latest games. I agree with the first article because games can be use for so many great things, they challenge the brain and make helps your problem solving strategies. I remember as a child I had a many educational toys my favorite one was my V-tech laptop to help me with math, spelling, grammar, and I enjoyed playing with them as I was learning. People want to feel they have control, and they are apart of something and Molyneux understood that and “Populous was a hit”! Populous showed that video games could be more than movies with joysticks they could be a radically new narrative art form. Gamers didn’t have to be just members of an audience; they could write their own stories. Gaming is changing right along with technology and it has an impact on everyone whether they play games or not.
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